The evolution of Blenders User Interface

William Reynish
3D animator, Denmark
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18 Responses to “The evolution of Blenders User Interface”


  • It is interesting, exciting and a little bit scary.

    I don’t have a wide screen but it doesn’t matter. Horizontal buttons can be usefull when we are using several buttons windows.
    It could be great to have two kind of sets for Buttons Panel. One to work horizontally and one to work vertically.
    The real freedoom would be to resize the buttons panel and buttons automatically would switch from a vertical organization to an horizontal one depending on panel’s area’s aspect.
    Be carefull not to force to have an outliner window in all screens.
    I think that better than a change Object>Setting>Action to Object>Action>Setting, the possibility to switch from one method to the other is more powerfull.
    It could be great to apply one modifier to a selection of objects like in 3dsmax.
    An object properties panel is a good idea and could be very useful to change the same setting to a selection of objects.

    I am just a user and I don’t know what kind of problems are relative to community’s wishes. So, I would like to thank and encourage everybody who are participating to this challenge.

  • i second the previous comment. your approach seems well thought out and i agree with pretty much all the suggestions you made. some things will “have to give” regarding the present interface, but i guess that since blender’s interface is so unique, any efficient blender user, who actually got work done in other software (not even necessarily 3d), prior to learning blender probably had a hard time learning. so… keeping as many keyboard shortcuts as possible is obviously a polite thing to do… apart from that… anything that will bring blender closer to the model of existing + successful GUIs is good news.

    i hope your suggestions are heard. thanks in advance for your effort. fingers crossed.

    i’m pretty much starting

  • What a rubbish. You clearly have no clue about UI design and the underlying decisions leading up to it, nor are you great enough to give credit to groundwork made by others. Your references to other programs being inspired by blender are downright wrong and a blatant mispresentation of facts.

  • Hello, Yeah. If you can find the courage to sign your name, as we do, we can take your comments more seriously. ;-)

  • I thought your talk was excellent and I hope you are supported in you attempts to get the user interface improved in this way. The balance you manged to keep between the old an the new was masterful and for me as a professional using Blender, everything I could hope for.

  • Good resolutions in the whole :

    Keeping what works well and what people are satisfied with and what is efficient to go further. The prospective orientations seems good to me.
    I will only regreat the horizontality of the buttons window if it has to disappear.

    But perhaps some other solutions will be found like Ronan Ducluzeau said.

  • Kudos to William for having the stones to stand up and address one of Blender’s most significant blessings/drawbacks. Was great to hear the foundations creaking and the ball rolling on this topic. Many thanks for sharing the broadcast… have been looking forward to this discussion for quite some time.

    Blender is very much the enthusiast’s interface (to my mind). The best going, but only mastered after much intensive online fossicking and research, marred by some maddening gaps in workflow progression. Strange to hear somebody point out the niggling frustrations that I’ve experienced over the past few years with such accuracy. Good show!

  • William, i know you said that graphic design-wise your presentation of the future of the Blender interface was just a mock-up, but i actually like exactly where you were going with it. the buttons and sliders and scroll bars are exactly like i would like to see them. however, i definitely want to see some icons comparable to Modo’s… that would be great!

    thanks for the commitment to perfection

    cheers

  • A very nice presentation.

    Anyway, i wish the interface would address multi-touch tablets and similar touch-screen tablets since the near future will be mostly about them.

    At the moment you can barely even use blender with a tablet pc it seems.

  • The amazing engines running Blender are held back by the interface. I think most people gave up after trying to use it the first time, including myself. But we knew it was good, so we persevered. On the other hand look at SketchUp which is very easy to start with. i do like your approach, William. Love to hear more.

    I agree with keeping divided screen. half my time is navigating windows. And I love the single key shortcuts. Let us not lose those.

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