A first outline for a UI for a fully GEGLed GIMP

Peter Sikking
Gimp. http://mmiworks.net/blog
Play (31min) Download:  MP4| MP3

The (eternally) imminent integration of GEGL into GIMP—or rather, fully basing GIMP on GEGL—holds great promise. Lossless editing and unlimited re-adjustment and reordering of image editing steps are only the beginning. However there is big gap between the nuts and bolts of the GEGL graph and nodes, and the world of GIMP users doing high-end image manipulation for artistic results. User interfaces bridge this gap and Peter Sikking, principal Interaction Architect at m+mi works, and lead Interaction Architect of GIMP, will outline in this talk the UI principles that can unlock the power of GEGL in a GIMP context.

You may also like:

  1. Project overview and first results from the OpenUsability GIMP redesign project
  2. GIMP: a new simple interface for a complex application
  3. GIMP UI: taking some big issues by the horns
  4. Writing GIMP scripts and plugins
  5. Generative Node-based Design With NodeBox 2

  • Share
1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 4.20 out of 5)
Loading ... Loading ...

1 Responses to “A first outline for a UI for a fully GEGLed GIMP”


  • Incredibly boring presentation and pretty scary at the same time. If they think of mixing the concepts of non-destructive editing with the undo-history, images in Gimp will turn into huge, unmovable whales.

    Non destructive editing is a good idea, but mixing it with the whole undo history is insane. Please!!

    And this horrible presentation was conducted by the interaction architect, God! We are doomed.

Leave a Reply